OutputMergerStage Class Members
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The following tables list the members exposed by OutputMergerStage.
Public Constructors
Public Fields
Public Properties
Public Methods
| Name | Description |
 | Dispose | Overloaded. Clean up any resources being used. (Inherited from C1.Util.DX.CppObject) |
 | GetBlendState | Overloaded. Get the {{blend state}} of the output-merger stage. |
 | GetDepthStencilState | Overloaded. Gets the {{depth-stencil}} state of the output-merger stage. |
 | GetRenderTargets | Overloaded. Get references to the render targets that are available to the {{output-merger stage}}. |
 | GetRenderTargetsAndUnorderedAccessViews | void ID3D11DeviceContext::OMGetRenderTargetsAndUnorderedAccessViews([In] unsigned int NumRTVs,[Out, Buffer, Optional] ID3D11RenderTargetView** ppRenderTargetViews,[Out, Optional] ID3D11DepthStencilView** ppDepthStencilView,[In] unsigned int UAVStartSlot,[In] unsigned int NumUAVs,[Out, Buffer, Optional] ID3D11UnorderedAccessView** ppUnorderedAccessViews) |
 | GetUnorderedAccessViews | Gets an array of views for an unordered resource. |
 | ResetTargets | Unbinds all depth-stencil buffer and render targets from the output-merger stage. |
 | SetBlendState | Overloaded. Set the blend state of the output-merger stage. |
 | SetDepthStencilState | void ID3D11DeviceContext::OMSetDepthStencilState([In, Optional] ID3D11DepthStencilState* pDepthStencilState,[In] unsigned int StencilRef) |
 | SetRenderTargets | Overloaded. Binds a depth stencil view and a render target view to the output-merger stage keeping existing unordered access views bindings. |
 | SetRenderTargetsAndUnorderedAccessViews | void ID3D11DeviceContext::OMSetRenderTargetsAndUnorderedAccessViews([In] unsigned int NumRTVs,[In, Buffer, Optional] const void** ppRenderTargetViews,[In, Optional] ID3D11DepthStencilView* pDepthStencilView,[In] unsigned int UAVStartSlot,[In] unsigned int NumUAVs,[In, Buffer, Optional] const void** ppUnorderedAccessViews,[In, Buffer, Optional] const void* pUAVInitialCounts) |
 | SetTargets | Overloaded. Bind one or more render targets atomically and the depth-stencil buffer to the output-merger stage. |
 | SetUnorderedAccessView | Overloaded. Sets an array of views for an unordered resource keeping existing render targets bindings. |
 | SetUnorderedAccessViews | Overloaded. Sets an array of views for an unordered resource keeping existing render targets bindings. |
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Public Events
Public Operators
See Also