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FarPoint.Win.Spread.SoundNotify

SoundNotify Class

Represents a special ValidateActionBase that plays a specified system sound when validation fails.

Inheritance
SoundNotify
Namespace: FarPoint.Win.Spread
Assembly: FarPoint.Win.Spread.dll
Syntax
[ToolboxBitmap(typeof(FpSpread), "SoundNotify.png")]
[TypeConverter(typeof(SoundNotify.SoundNotifyTypeConverter))]
public class SoundNotify : ValidateActionBase, ICloneable, ISerializable, ISerializeSupport, INamedObject
<ToolboxBitmap(GetType(FpSpread), "SoundNotify.png")>
<TypeConverter(GetType(SoundNotify.SoundNotifyTypeConverter))>
Public Class SoundNotify
    Inherits ValidateActionBase
    Implements ICloneable, ISerializable, ISerializeSupport, INamedObject

Constructors

Name Description
SoundNotify()

Initializes a new instance of the SoundNotify class.

SoundNotify(SystemSoundType)

Initializes a new instance of the SoundNotify class.

SoundNotify(SerializationInfo, StreamingContext)

Initializes a new instance of this class.

Properties

Name Description
SoundLocation

Gets or sets the sound file location.

SoundType

Gets or sets a value that indicates which system sound is played.

Methods

Name Description
Clone()

Creates an exact copy of the current SoundNotify.

Deserialize(XmlNodeReader)

Loads the object from XML.

DoAction(ValidateActionContext)

Executes the current SoundNotify using the context.

GetObjectData(SerializationInfo, StreamingContext)

Gets the object data.

Serialize(XmlTextWriter)

Saves the object to XML.

See Also