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GrapeCity.Win.Spread.InputMan.CellType.FieldsEditorControlCellType

FieldsEditorControlCellType Class

Represents the base class for the formatted text editors.

Namespace: GrapeCity.Win.Spread.InputMan.CellType
Assembly: GrapeCity.Win.PluginInputMan.dll
Syntax
public abstract class FieldsEditorControlCellType : InputManCellTypeBase, ICellType, IEditor, IFormatter, ICloneable, IPropertyAllowedSupport, INotifyEditorValueChanged, IEnhancedRenderer, IRenderer, IEnhancedPdfRenderer, IAllowArrowKeysMoveActiveCell, IErrorIconSupport, IEditorVerticaAlignSupport, ICellType, ICloneable<ICellType>, INumFmtSupportCellType, IDisposable, IReuseEditorControl2, IReuseEditorControl, IPdfSupport, IOOXmlSupport, ISerializable, ISerializeSupport, IReadOnlySupport, IStaticSupport
Public MustInherit Class FieldsEditorControlCellType
    Inherits InputManCellTypeBase
    Implements ICellType, IEditor, IFormatter, ICloneable, IPropertyAllowedSupport, INotifyEditorValueChanged, IEnhancedRenderer, IRenderer, IEnhancedPdfRenderer, IAllowArrowKeysMoveActiveCell, IErrorIconSupport, IEditorVerticaAlignSupport, ICellType, ICloneable(Of ICellType), INumFmtSupportCellType, IDisposable, IReuseEditorControl2, IReuseEditorControl, IPdfSupport, IOOXmlSupport, ISerializable, ISerializeSupport, IReadOnlySupport, IStaticSupport

Constructors

Name Description
FieldsEditorControlCellType(SerializationInfo, StreamingContext)

Initializes a new instance of the FieldsEditorControlCellType class.

Properties

Name Description
ClipContent

Gets or sets how data is copied to the Clipboard.

PromptChar

Gets or sets the character used as a prompt for input.

ShowLiterals

Gets or sets whether to display the literals during user entry.

TabAction

Gets or sets whether the tab key moves the focus between controls or between fields within the control.

Methods

Name Description
Clone()

Creates and returns a base input man cell.

Deserialize(XmlNodeReader)

Loads the object from XML.

Equals(object)

Determines whether the specified object is equal to the current object.

GetObjectData(SerializationInfo, StreamingContext)

Populates a SerializationInfo with the data needed to serialize the target object.

InitializeEditorControl(Control, Appearance, float)

Initializes the editor control.

Serialize(XmlTextWriter)

Saves the object to XML.